Introduction
In this
tenth game review of this blog, we shall be looking at a game praised for its
utter simplicity and superb gameplay, for its price. This game is called:
Papers, Please.
Papers,
Please
is an indie adventure game that tells the story of a immigration
officer who has recently been appointed to his post by a state-sponsored
lottery of a
fictional country known as Artstotzka. The player is then put into his
shoes,
approving or denying access of foreigners and natives alike from going
into the
country of Arstotzka during his working shift from 6am to 6pm of in-game
time
(of course), this is done in the game by checking their passports and
relevant
documents, and if these documents are in check, allow him/her access, if
not,
deny him/her access. Although this task may seem like a boring and droll
task,
this is just the base gameplay of Papers, Please.
What
Papers, Please does fantastically well is how it constantly challenges the
player’s moral conscience by making the player struggle to think whether what
they’re doing is right or wrong, and oftentimes these decisions differ from all
players, meaning each outcome is different for every individual, resulting in a
part of the story being the work of the player and their morals, which
definitely helps makes this game stand out from the other indie games. Although
the story is pretty short, it does have certain branched out sections that
allow for a unique (although slightly lacking) story experience. There are also
20 different endings for this game, and experiencing each would mean racking up
many hours of gameplay whilst struggling to wonder if the guy in front of you
should be allowed or denied access.
Speaking
of hours of gameplay, this game is surprisingly very engrossing to play once
the player understands the game. Once you’re into the fifth or sixth day of the
game, you’d probably have been sitting there for an hour or two already.
The
difficulty curve of this game is also something worth mentioning. This curve is
extremely well-set and defined throughout the game. At the start, the player is
asked to do one thing, for example: give access to this race of people (all of
which are fictional btw!) only. But, as the player progresses, the difficulty starts
to ramp up accordingly, whether it be allowing more races into the country,
having more documents to check, wanted criminals to pull out, or even some
documents to confiscate. If there’s one thing this game does not lack, it is
its difficulty level. In a sense, a player with good micromanagement and
understanding of the game rules will definitely do well in a game like this.
When you
feel that there’s something wrong about the foreigner/native, the game requires
you to enter “Investigative Mode”, which is basically a mode that requires you
to highlight two things you wish to check for, as the game calls it,
“discrepancies”. For example, if a passport is out-of-date from the current
date, you highlight both areas and then there would be text to pop out, saying
that a discrepancy has been detected if you are spot-on, allowing you to
interrogate the foreigner/native and tell them about their out-of-date passport
and you’d probably deny him/her access afterward.
Other than this,
Investigative Mode can help you if you’re unsure about certain things, for
example, when height is introduced, sometimes you might not be sure if he/she
is the height listed in the document, you can cross-check with Investigative
Mode the document’s height, and the foreigner/native’s height and if it says
“Matching Data”, it would immediately help to quell your thoughts.
So, what’s so good about
Papers, Please? Other than its moral-conscience-challenging gameplay, the game
is also very simple. Seriously, with the graphics it has, you would think it’s
some trash-bin budget game, but once this graphics is mixed with the gameplay,
the simplicity of the graphics is then pretty much overlooked by many. This
just goes to show you, graphics of a game isn’t everything; it is the gameplay that
matters.
The game is also very
replayable, as none of the missions actually have the exact same people every
time you play it, only those characters who are involved in certain objectives
will appear, even then, these characters differ in appearance every time as
well, but their documents will always be valid or invalid. There are only a
small handful of characters whose appearances AND documents are always the
same. Thus, this makes the game extremely replayable as the gameplay is varied
even though it is the same level.
The two downsides
If there were any downside I
had to list about the game, it is that it lacks any sort of depth. Throughout
the whole game, there are only four upgrades in total and all of which are
related to greater efficiency of using the stamps and faster access to the “Investigate
Mode”. So in simpler terms, this game is not made for the RPG fan, if you like
having skill trees and upgrades to be “the next top border inspector”, this
game is not for you.
The story in this game is
also very simple and lack any sort of background story, and is a plain story
as-is, and the story elements only happen on certain days, while nothing
happens on the other days. It definitely is not a stand-out point about this
game.
TRIBAL
COUNCIL
Gameplay:
10/10, the gameplay is nothing to be scoffed at. Extremely
simplistic game rules which escalate in difficulty as the player progresses. It
scores extremely well because it manages to tie daily mundane tasks with moral
choices that differ with each player, making gameplay unique to everyone.
Story:
6/10, the story in this game does exist, however it is a story
told between several days of working the border checkpoint. On the other hand,
there are also several days where nothing related to the story happens. The
story consists of doing tasks, and the amount of tasks you do result in a
different ending for the game. However, the story is extremely simple and does
not have any background or depth to it.
Graphics
and Sound: 8/10, yes, the graphics are bad, but as I said, it
is the gameplay that matters, and because of the gameplay and how the game
managed to have such good gameplay to the point that the graphics (despite being
a turn-off at the start), actually start to complement the gameplay and would
be something you soon ignore, since you’ll be busy stamping passports for approval
trying to earn your daily wages. The sound of the game is also decent and fits
the theme of the game.
Depth:
5/10, like I said before: 4 total upgrades. Not a lot of depth
at all.
Learnability:
10/10, this game is extremely easy to learn thanks to the first
few levels that are easy. It allows players to grasp the basic concepts and
learn the game rules fairly easily.
Replayability:
9/10, definitely replayable, with its varying characters and
documents. Just these two varying elements alone make this game worth
replaying.
Overall:
8/10, the score for this game is highly sporadic but my
thoughts of the game are that it is an extremely solid game, with very
well-thought game rules and how the game enforces it strictly through the
gameplay since your job is important, being a border checkpoint inspector.
There is no room for mistake for a job like this.
Summary
Papers,
Please is definitely a worthy pick-up for anyone, it is really an engrossing
game at the end of the day, and the price tag is definitely acceptable for a
very well-made game like this. So, will you take up the role of a border
checkpoint inspector and bring Glory to Arstotzka? Well, for 9.99 USD on Steam
you will.
![]() |
Glory to Arstotzka |
If there’s
one thing I forgot to mention in the previous posts is that if you, the
readers, have anything to comment about my styles of these blog posts, please
do below! I’ll definitely try to change up the style a bit if you feel like
there’s any area of my review is lacking and can be improved! Thank you all for
the support!
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