Introduction
In this
tenth game review of this blog, we shall be looking at a game praised for its
utter simplicity and superb gameplay, for its price. This game is called:
Papers, Please.
Papers,
Please
is an indie adventure game that tells the story of a immigration
officer who has recently been appointed to his post by a state-sponsored
lottery of a
fictional country known as Artstotzka. The player is then put into his
shoes,
approving or denying access of foreigners and natives alike from going
into the
country of Arstotzka during his working shift from 6am to 6pm of in-game
time
(of course), this is done in the game by checking their passports and
relevant
documents, and if these documents are in check, allow him/her access, if
not,
deny him/her access. Although this task may seem like a boring and droll
task,
this is just the base gameplay of Papers, Please.
What
Papers, Please does fantastically well is how it constantly challenges the
player’s moral conscience by making the player struggle to think whether what
they’re doing is right or wrong, and oftentimes these decisions differ from all
players, meaning each outcome is different for every individual, resulting in a
part of the story being the work of the player and their morals, which
definitely helps makes this game stand out from the other indie games. Although
the story is pretty short, it does have certain branched out sections that
allow for a unique (although slightly lacking) story experience. There are also
20 different endings for this game, and experiencing each would mean racking up
many hours of gameplay whilst struggling to wonder if the guy in front of you
should be allowed or denied access.














