This
week’s review will be of...
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| Food falling from outside the window, but ignore that. |
Cook,
Serve, Delicious is an indie game with multiple game elements taken from
multiple genres. These genres include action, simulation and strategy, making
this game a tri-brid game… YES TRI-BRID.
The core
mechanics of the game involves the player managing a restaurant (the simulation
part), setting the daily menus (the strategy part), through day shifts of the
player working from 9am to 10pm every day doing every possible position in the
restaurant (the action(?) part) by themselves.
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| No caption needed. Wait... |
Players
start off as being introduced into a 1-star restaurant within a hotel, and is
tasked to work their way up to becoming a 5-star restaurant. The only way the
player can advance up the ranks is by completing goals set by the game (e.g. passing
health inspection tests from a health inspector that stares into your soul).
The food
the player can possibly have on the menu is 5 at the start, this increase to 6
when the player progresses through the game. These 6 (eventually) slots can be
filled up with foods and drinks, ranging from the humble commoner food called pretzel
to the destroy-their-wallet only-for-the-rich-and-classy 5-star lobster.
Basically, selling the food is the player’s main source of income (duh!).
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| The menu of nicely drawn food |
Money
in the game is used to purchase upgrades and kitchen equipment such as fryers,
which unlocks certain foods for purchase. Oh yeah, and food must be bought before
they can be put on the menu (my middle name is Obvious).
The main
gameplay involves the player working a day shift from 9am to 10pm; the days
generally last 15 minutes give or take in real-time. And in these 15 minutes is
where you, the player, single-handedly run the restaurant: take orders, make
the food, cook the food, throw the trash, set rat traps, and flush toilets. The
part that varies the most and is not always the same day in day out is the food
itself. A pretzel’s preparation is as simple as dunking well-shaped flour into
a tub of hot oil for 5 seconds, while preparing something like a steak takes
somewhere around… forever.
Okay,
enough with the introduction let’s go into deep-fried analysis, get it get it
get it?
What
makes this game sizzling hot!
Fast-paced
The
reason why this game is highly addictive at the start is because the game is
extremely good at throwing you many tasks and challenges, and these tasks and
challenges are not particularly challenging (pun intended) or difficult. These
tasks refer to taking orders of someone’s favorite fried chicken, while cooking
someone’s fish, while throwing out the trash, while trying to draw a robber’s
face… you get the idea.
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| Same picture but.. an example of the amount of things you have to do as self-employed CEO |
Reasonable
amount of variety
You
would think for a fast-paced, action-packed game that variety in terms of foods
would be limited… nope! With 30 foods on offer for purchase, the variety and
how you can mix up your menu every day is limitless, of course, if you have
money to purchase them in the first place.
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| The amount of food on offer, its greyed out but just wanted to give an idea. |
These foods all come with multiple
upgrades as well, with a few having no upgrades whatsoever (poor commoner food
pretzel), these upgrades usually make the food slightly more difficult to make
by adding new recipes that every customer that comes in can possibly ask for…
Soup is a killer just a heads-up.
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| Holy hearty meat soup |
Side-activities such as
catering events and Iron Chef shows will also help to keep you entertained
playing the game.
Easy
to learn, hard to master
Everything
in the game is easy to pick up. The pace is set right because when the player
is at 1-star, the customers slowly trickle in, allowing the player to get used
to the game mechanics and understand their purpose. This difficulty then slowly
starts to scale from 2-star which has slightly more people coming in to 5-star
where people literally swarm to your restaurant even when it’s not rush hour.
In
conclusion, this good pacing lends itself to the game being easy to pick up for
beginners, and because of the scaling difficulty, it makes the game extremely
challenging to master for those who have surpassed the beginner-stage.
What
makes this game sizzling bad!
Grinding
The
addictive factor of this game does start to deteriorate as the player starts to
keep playing and playing. The days get longer because of more customers, the
orders get more complicated and soon all the chores start piling on; and for a
perfectionist like me who loves it when I manage to attain a perfect day (not
messing up any orders), it is an epic pain in the arse when I have to restart
the day because of screw-ups. Maybe it’s because I suck at micromanagement… BUT
I DIGRESS.
In conclusion, the game soon
turns into a grind-fest to reach the next star, which is a minimum of 20 days
of service with all the goals, this is especially the case around 3-star and
up. The first two stars of gameplay are reasonably fun to play in my opinion.
OVERALL
Gameplay:
A-, fun, fast-paced gameplay at the beginning that may result in a grind-fest
to some.
Graphics:
B, simple graphics that are refined and polished.
Depth:
C+, not much depth to speak of besides the 30 foods that exist and the way they
are prepared.
Animation:
B-, simple animations of food preparation and people with not much to talk
about.
Replayability:
B+, definitely present, but differs to many people.
Learnability:
A+, easy to pick up and learn, but hard to master.
OVERALL:
B+, a simplistic arcade-ish kind of game that rewards players with good
micromanagement and memory.
Summary
At
9.99USD on Steam as of writing, this game is definitely worth the money spent
in my opinion. The fast-paced action and context of the game would definitely
get most people hooked at the start, but whether or not you stay on through all
5-stars of this restaurant simulation (I know I didn’t), it is all up to you
and the 30 foods at your disposal.
Shoutout to all those people who have been supporting me since the start of this and everyone else! Thank you for reading and see you next week and until then, adios!
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| Clearly an unused image to close off |








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