Introduction
Welcome
back to the fourth and final part of the Assassin’s Creed series review. To end
the review off, I’ll be taking a look at the latest of the Assassin’s Creed
series releases, and that is Assassin’s Creed IV: Black Flag, and in about 2
months’ time, the game to replace Black Flag would be Assassin’s Creed: Unity, which
I would talk about for a bit. So without further ado, let’s get on with the
final part!
Shiver-me-timbers
With Connor’s story in ACIII behind
Ubisoft, they now have two choices, to either pick up from where they left off
in ACIII, thus continuing Connor’s story, or tell a story from a different
person’s perspective. They decided to do the latter, which led to the rumors
that Ubisoft would be set during the Golden Age of Piracy in the Caribbean
seas, and that the game would be called Black Flag. The reveal of the game via
trailers and E3 gameplay demos would render these rumors to be true, with
depictions of looting of gold (pirate stuff), naval combat, and the boarding of
ships.
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Fought like the Devil, dressed as a man. |
The
new character introduced in this game is called Edward Kenway, father of
Haytham Kenway and therefore the grandfather of Connor, both of them being
playable characters in ACIII, thus this game acts as a sort of “prequel” to the
events of ACIII, despite being a sequel, CONFUSING AIN’T IT.
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From left: Haytham, Edward, Connor |
Edward himself is a pirate-turned
Assassin who is estranged by his wife, Caroline, and before knowing of the
Assassin’s values, he is driven by the greed of gold and finding the biggest
treasure of them all and selling it off to the highest bidder, thus securing
himself an easy future and proving his wife wrong when she felt the pirate life
was unsafe and earns less than a normal wage job, such as a farmer. What
happens afterwards when his goals start to intertwine with the goals related to
the Assassin and Templar conflict is the player’s filler of an incredible
pirate story, filled with infamous pirate characters such as Blackbeard, Mary
Read, Stede Bonnet and many others (you probably only heard of the first).
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Too much "arrrr" in one picture |
A pirate’s change for meeeee!
Assassin’s Creed III had three
different regions. Assassin’s Creed IV: Black Flag has three different regions
as well, known as Havana, Kingston and Nassau, plus 50 islands for the player
to explore via sailing their own ship across the wide Caribbean Sea, a new
mechanic in ACIV, expanding the open-world (now it’s open-sea, ha.) options
that the Assassin’s Creed series have been continually doing and improving
upon, and allows for a wide variety of options for the player.
Many gameplay mechanics have been
improved in this sequel, with Edward Kenway being able to dual-wield swords,
and carry up to four guns (allowing the player to take down four enemies in a
row!! *nerd squeal*) on four holsters which the player must craft individually.
Speaking of which, crafting is an essential part to upgrading the equipment on
Edward himself, where the player must hunt animals for their skins, even
whales, to craft different things such as holsters, higher amounts of health,
and bigger pouches for bullets, darts and such, to allow for more liberal use
in combat.
Naval combat have also seen a huge
overhaul in Assassin’s Creed IV: Black Flag. The open sea hosts all-new threats
such as enemy ships that the player has the choice to take down with their own
ship’s weapons, ranging from lightly armed ones to
ultra-tanky-ultra-armed-to-the-ultra-teeth-supremely-likely-to-destroy-your-day
ones. Of course, they don’t attack on sight unless you sunk too many of them so
the open sea is preeeeeeeeeeeeeeetty safe.
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Romantic sunset feat. combat with ship |
Ships that the player has
incapacitated (when they have a teensy-little health bar left) are stuck in
position and are vulnerable to the player boarding them and raiding their
supplies. This is also something new in ACIV, where the player must fulfill
certain objectives after boarding the ship to claim victory over the ship,
objectives such as killing off the crew or blowing up their powder reserves and
all that jazz.
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Boarding the enemy ship |
The ship’s weapons are also expanded
since ACIII, with the addition of mortars to allow players to strike from a
distance, chain shots that are shot from near the ship’s bow, the fire barrels
that burns ships trying to pursue you from behind and the el-classico side
cannons and front ram from ACIII, all of which can be upgraded at a harbormaster
(more new stuff!!) on some islands to deal more damage and have more storage. A
home away from home is the best sentence to describe this ship.
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The ship (aka. Jackdaw) upgrades |
The ship can also be customized with
different sails, wheels (likka steering wheel), and figureheads attached to the
front of the ship. It’s like the customization options for Edward, but for the
ship. (doi)
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Gotta make sure your ship is the swaggiest around yo |
Because of so many new gameplay
mechanics centering on the ship, many new naval options have been added. These
options include shipwrecks, where players can explore the underwater sea for a
wreck’s treasure, it also includes coves where the enemies reside in which also
contains treasure and some loot, and finally it also includes legendary ships,
found on the bottom edges of the maps and can only be taken down by a
fully-upgraded ship, lest you be chased around the Caribbean Sea with a
sea-monster size ship on your tail, you vermin!
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An "awww shiiiiit" moment |
Was there… treasured reception?
Assassin's Creed IV: Black Flag
received positive reviews upon release, with critics generally praising the
open world gameplay, side-quests, graphics and naval combat. Aggregating review
websites GameRankings and Metacritic gave the PlayStation 3 version 87.62% and
88/100, the Xbox 360 version 85.74% and 86/100, the Wii U version 87.00% and
86/100, the PlayStation 4 version 85.31% and 83/100, the Xbox One version
81.00% and the PC version 86.67% and 86/100. In November 2013, Hardcore Gamer
ranked Black Flag as the 70th greatest game of the seventh generation era.
Assassin's Creed IV: Black Flag has
received Game of the Year nominations from media outlets Cheat Code Central,
GameSpot, and the Inside Gaming Awards, it won the Spike VGX 2013 award for
Best Action Adventure Game, and the GameSpot awards for PS4 Game of the Year
and Xbox One Game of the Year. In May 2014, Ubisoft announced that the game had
shipped over 11 million copies.
What’s next?
After the release of Assassin’s
Creed 4: Black Flag, the Assassin’s Creed storyline could go both ways, either
have a new hero within a new setting and a completely new cast of characters telling
a new story, or have a sequel which continues the story from Assassin’s Creed
4: Black Flag. The end result was two games.
The game that is scheduled to come
out for PC and all current-generation consoles on November 13, 2014, is
Assassin’s Creed: Unity, the successor to Assassin’s Creed IV: Black Flag. Set
in the French Revolution in Paris, the story follows a character depicted in
trailers as Arno Dorian, in his efforts to expose the true powers behind the
revolution.
The other game that is scheduled for release
for last-gen consoles such as the Xbox 360 and PS3 on November 13, 2014, as
well, is Assassin’s Creed: Rogue. Set in the mid-18th Century during
the Seven Years’ War, the story follows a character known as Shay Cormac, an
Assassin-turned Templar. Gameplay is similar to that of Black Flag and this
game acts as a filler between the events of Assassin’s Creed III and Assassin’s
Creed: Unity, while acting as a sequel to Assassin’s Creed IV: Black Flag.
What I think (also a conclusion)
All in all, the Assassin’s Creed
series is one full of rich story, history, and beauty. Ever since the first
Assassin’s Creed, the stories of each of the installments have been fantastic
as it manages to meld a present-day (albeit futuristic) story with the past,
with the past containing the knowledge and intellect of ancestors, who have
been involved in pinnacle parts of history such as the American Revolution and
the Golden Age of Piracy (ACIII and ACIV), with so many real, iconic characters
also intertwining with each of the Assassin’s stories, it is no wonder that
this game series has grown to be one of the most successful franchises around
to this day.
With Assassin’s Creed: Unity and
Assassin’s Creed: Rogue just around the corner, this game series is far from
being stale, with so many innovations and creations now made possible with all
the current-gen consoles, the Assassin’s Creed series can only go one
direction: forward.
With that, I conclude my four-part Assassin’s
Creed series review, and I would like to say a big thank-you to all my readers
across all the part reviews! So, until the next review, farewell!
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