Introduction
Hey ho
wassup readersssss! It sure has been a while since a review has been posted,
and frankly I feel sad about that so without further ado, let’s get into it
shall weeeeee.
This
week, the game of choice for my review will be… Murdered: Soul Suspect.
Murdered:
Soul Suspect is a game developed by Square Enix and Airtight Games and
published by Square Enix this year on June the 4th (A GAME NOT ONE YEAR+
OLD). An action-stealth game based in Salem, the game puts players in the role
of one Ronan O’Connor, a tatted-up hard-boiled detective whose life comes to an
untimely end as he gets murdered by a person he was chasing, known only as the
Bell Killer, a masked serial killer who has killed many even before Ronan.
After
Ronan dies, he assumes a ghostly form of himself, retaining his detective
personalities and character as he stares down at his deceased physical body,
and is tasked with one thing: Solve his own murder. The game continues on from
there, unraveling the secrets and mysteries surrounding Ronan’s death.
General
Stuff
Gameplay-wise,
the game centers on investigating scenes, combing it for clues and evidence,
and at the end of the investigation, piece together what happened that led to
the crime/caused the crime. With the ability to walk through real life objects
with ease thanks to his ghost form, Ronan is also limited in that he cannot
pass through ghost objects, objects that have been there in the past which
continue to linger in the present.
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Never forget Platform 9 3/4 from HarryP |
This parallel layer of
reality, known as the Dusk, merges with the real world as described simply
above resulting in the world’s look within this game. The Dusk houses ghosts
stuck inside, some of which have unfinished business to attend to (like Ronan),
or seek justice for a murder.
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another ghost |
Another
aspect of gameplay is the stealth present within the game. The one sole (baha
get it) enemy of this game is known as the Demon. Spirits wrapped in cloth
floating about with mangled hands and nothing but an orange light beaming out
of its hood as its indication of vision/line of sight. They patrol areas within
a map on the lookout for wandering spirits to consume, in the hopes that they
can regain their own humanity. Ronan must be careful around these Demons as
they can potentially destroy his spirit, and must approach them from behind in
order to execute them, expelling them from the Dusk.
The
“pretty awesome” parts
Atmosphere
The
game’s atmosphere is truly awe-inspiring and well-created. With its backdrop of
Salem, a town infamously known for the Witch Trials, where hundreds and
thousands of people have been falsely accused of witchcraft and either executed
or left to hang. A gloomy atmosphere and the story of the game help to amplify
the game’s chosen setting, this together with ghost-involving gameplay help to
gel all of it together to provide the player with an extremely good and
interesting world to explore and understand.
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dat shovel tho |
Collectibles
I don’t
really tend to point out collectibles as being a good point about the game, but
the collectibles within this game appear in the form of plaques that contain
information about certain historic events of Salem and also some terminology
that used to be present as well, the other collectible are remnants, these
reveal a chilling story after all of the parts are collected, which is told
from a person’s point of view, which also helps add on to the atmospheric feel
the game is attempting to achieve.
With interesting information
and historic events for the players to collect and read about, and also the
incentive of the player to collect all the remnants within certain parts of the
world in order to hear about these stories, is definitely something that will
keep the player at the edge of their toes looking out for these collectibles,
keeping the game fun and interesting to the player while the game tells its
story.
Engaging
Gameplay
Murdered:
Soul Suspect’s gameplay ties in very well with the developing story and the
collectibles as mentioned above, resulting in a very engaging gameplay
experience for the player as they slowly unravel the secrets of Salem while
trying to figure out their own murder, leaving the player hooked to their
screens for as long as possible until sleeptime… or meals perhaps.
Utilizing
clues the player finds in their investigations to aid in getting a better idea
of what things transpired. This addition of player input helps to add to this
engaging gameplay experience for the player, as they feel like they interact
more with the protagonist Ronan, and understand his life as the story goes on.
The
“not-so-awesome” parts
Short
Story
Now, I
am not usually the one to complain about a short story, but usually a game with
this much potential in terms of its unique detective ghostlike flavor that is
not commonly found in other should afford a longer story. To be more specific,
I feel the story was not as well-fleshed out as it could have been.
When I
say not as well-fleshed out as it could have been, I mean it could have been
less linear than what it is right now, because every question and answer is the
same, and every object and investigation must be carried out the same way every
time, with different variations for any form of replayability, something else
this game lacks sorely as well.
Something also worth
mentioning is the noticeable lack of any score counter or grade on how the
player has done in a part of the story for their investigations (similar to L.A
Noire), meaning the game, other than collectibles, does not give much incentive
otherwise to play the game again for a better score, only to find the remaining
collectibles.
The story itself is also
pretty underwhelming, with a few high and low points usually found near the end
of the story, filled with many unexpected outcomes. Kind of the cliché ghost
story, so to speak. However, because of how short the story is, these high and
low points usually start and end in a cutscene (YES A CUTSCENE), in fact it was
so short that, nearing the end of it, I was wondering whether all the events
that transpired in the story of the game happened over one night.
Handful
of Side Quests
With a
game that focuses on a different world known as the Dusk filled with lost
ghosts, you would think there would be tons of side quests that would aid these
lost ghosts in solving their unfinished business, and send them off out of the
Dusk. However, this game just has a handful of these side quests, and most of
them do not give any form of reward except being recorded into the collectibles
page, which isn’t that rewarding, to be honest.
As I’ve
played through the game, I’ve encountered about 6-7 side quests, and I am quite
the explorer when it comes to open-world games (kiasu attitude + want to find
everything), so I was pretty shocked that at the end of it, there was only just
a handful of side quests to do.
Lack
of XP/Level up System
The
glaring absence of any form of XP/Level up system in the game also destroys
part of the game’s replayability. With little things to unlock and an absence
of any form of ghostly power other than Ronan’s detective prowess and the
ability to teleport… short distances or through gaps… and even then, this
teleport ability is locked until halfway up the story. The lack of this system
is a letdown to the game’s potential as well.
But to
be absolutely fair to the game, its gameplay time overall is pretty short, so
the inclusion of an XP/Level up System would be pretty pointless. However, a
system like this would definitely give more incentive to the player to do
certain things, and leveling up would confer an advantage in fighting against
demons or finding collectibles… anything is better than an absolute lack of
everything definitely.
RATING
TIME
Gameplay:
9/10 – the gameplay is extremely unique in this game. Although
I would be exaggerating if I said I have never seen a game that has a
detective/ghost genre mix like this game does, I would at least say this is the
first time I have ever experienced such differing gameplay from all the other
big titles out there, differing in a good way of course.
Story:
7/10 – the story of the game is pretty well-made and
progressively gets exciting as the player progresses. However, it is severely
hampered by its extremely short length, as mentioned extensively above.
Graphics:
8/10 – It runs on the latest Unreal Engine aka 60FPS beast,
perhaps one of the smoothest game engines that have ever existed. This game
shouldn’t even be that taxing to older computers AND it still looks good to
play.
Sound:
7/10 – about to face demons? *fitting music plays* a plot twist
in a story? *fitting music plays*
Depth:
4/10 – the game lacks any form of depth other than
surface-level investigations which are all the same everytime, combat with
demons which is usually two things: kill them or escape them, usually the
former. And Ronan, the main character is apparently only blessed with detective
skills and short-distance teleportation the entire game. Depth is certainly
lacking in this game.
Learnability:
8/10 – a learning process of “what can I walk through, and what
can’t I walk through” and learning from there.
Replayability: 2/10 – suffers…
badly.
Overall:
6.5/10 – a pretty solid game, hampered by many flaws
in terms of its short story, lack of depth and lack of replayability.
Summary
A game
that manages to fuse elements of the detective game genre with characters from
both the spiritual and the human plane, Murdered: Soul Suspect pulls it off
with engaging gameplay, vast amount of collectibles and last but not least, its
atmosphere as a result of using Salem’s dark history as a backdrop.
The game
is flawed in its incredibly short story however, also contributing to this is a
lack of a reward system, an XP/Level Up system, only having a handful of side
quests to do within the game, resulting in a lack of replayability and a lack
in the incentive to explore the map, other than for collectibles.
This is not to say the game
is bad by any means, but I shouldn’t be expecting to pay close to 50USD on a
game that has a story that makes up about 80% of the game that lasts less than
8 hours long, but of course the interesting gameplay concept of
ghosts/detective work ALMOST makes up for this. Definitely an interesting game, but its price is also definitely something worth considering before making the purchase.
Thank you all for reading my review and have a happy weekend! ;)
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There are 7 holes on his chest cos he got shot 7 times (***MAJOR SPOILER***) |
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