Sunday, 3 November 2013

PAYDAY 2

Introduction
         After the successful post of the first game review covering Dota 2, there’s no time to stop. The next game review will be of…

PAYDAY 2 is a cooperative FPS game released on the 13th of August this year. It was developed by Overkill Studios and is a sequel to the first, known as PAYDAY: The Heist.
It has improved on its predecessor by having better visual graphics, gameplay mechanics, and gunplay than the first, and also gives players new abilities that also help to improve the gameplay experience. All of this, along with a diverse amount of weapons, equipment and masks makes this a truly solid game.
Gameplay picture

Four players, comprised of either friends or random players in a lobby, are tasked to perform audacious bank heists and robberies, and when this is successfully done, the players receive their “payday”, namely, the loot stolen from finishing any of the 12 heists that are currently available in the game, and a huge chunk of the loot is sent to an offshore account (for that retirement party woohoo!), and the remaining is given to the player for him/her to spend on new weapons or masks. 
A successful heist!



In the first PAYDAY, there was a need for teamwork among the four players in order for them to pull each heist off. In PAYDAY 2, this is no different, and in fact is emphasized even more than the first, and it is in this teamwork element mixed with the gameplay elements that make this game unique from the other first-person shooters.

A level-up system is utilized in this game. Players gain experience from successfully pulling of heists, and depending on the scale and difficulty of the heist, they may be rewarded substantially more. When enough experience is gained, players level up, and are rewarded with skill points (elaboration below) and on certain levels, unlock new weapons.

Skills are also present within the game, and they are divided into four classes known as Mastermind, Enforcer, Technician and Ghost. These classes have six tiers each. Each skill has a “basic” effect (having a small/moderate impact) from spending 1 point (or 3 in higher tiers), and an “ace” effect (having a high/substantial impact) from spending 3 points (or 6 in higher tiers). As the level cap currently is 100, players are given only 120 points and it is up to them to use these points wisely, and is for them to choose what they wish to specialize in.




The four different classes.

The different classes (and thus, skills) mean there is usually some uniqueness to every player’s character, one guy might be the demolitions expert (Technician class), blowing up doors and safes but lacking in other areas such as lockpicking and evasion (Ghost class). Another guy could’ve mastered everything within the Mastermind class (pun intended), gaining unique abilities such as reviving downed teammates just by shouting, but lack the tankiness that the skills in the Enforcer class provides.

And that about raps up the introduction of this review (unlike the last time), now it is time to delve into what makes this game good (or bad)!


The absolutely deal-making points

Gameplay

            There’s honestly nothing quite like it. Infiltrating a bank, stealing the loot and with the law constantly firing lead from the barrels of their weapons while you try to make your way to the escape vehicle can truly give the player the adrenaline of actually performing the heist themselves (but without ACTUALLY ACTUALLY doing it).
One of the characters, Dallas, in a bank robbery escape.
            In summary, the gameplay is intense and this is achieved through the improved gunplay, introduction of many new police enemies, and a more diverse weapon pool. When odds are stacked against players in harder difficulties, the only way they can get out successfully is only through their level of teamwork. Would you want to grab that extra bag of gold for that extra amount in your payday and forsake your three buddies? Or would you leave it and rather have everyone make it? 

And it is these decisions that result in a gameplay experience that is unique from other games.

A bang for your buck

            With the current price tag of 29.99USD on Steam, it may seem like a lot for just a game offering a bank and robbery simulation, however this game offers way more than just that.

            27 guns, 12 heists, over 50 different masks, 144 different skills and 100 levels to (possibly) achieve, a player can do so much more than just rob a bank or perform a robbery, but instead they can create their own unique character from things like creating his/her own unique mask, or learning different skills, and for 29.99USD, this game is definitely worth the money spent for the entertainment it provides.
YOU CAN NEVER HAVE JUST ONE WEAPON


Optional Stealth

            Most heists have the option for complete stealth, but that is only when all players are inclined to do so.

            Before most heists begin, the players will be in “casing mode”, having civilian clothing and a bare face and thus are able to scout out certain places before donning their masks and beginning their heist. When the players do wear their masks and walk near a law enforcement or civilian, it fills up a suspicion bar, and this goes up or down depending on whether the player is: in the line of sight of the law enforcement/civilian (goes up), or by doing suspicious actions (raises it sharply).

Certain heists are a thousand times easier if players manage to stealth through it while others take a much longer time but with the exception of any law enforcement officers on the scene, meaning the players can take their own sweet time completing the heist.
Optional stealth where enemies are unaware of the player's presence

            This addition of optional stealth means it opens up many different possible gameplay options for the players and this means that there will be more varying gameplay, which depends on the players’ actions and this leads to a better gameplay experience as a whole since there are many play styles that are able to suit many different players.

The absolutely deal-breaking point

Repetitive

            Of course, 12 heists would mean the player should have a fun time learning the ropes and being introduced to the mechanics of the game by robbing stores and stealing paintings, however over the course of the player’s game time, there will be one point in time where the player will feel that the heists get a little bit… repetitive.

            The reason why I say “a little bit”, is because the repetitive factor is slightly reduced by the way the heists were made, and it was that every heist is made to be dynamic, meaning certain things that happen during one playthrough of a specific heist, may not happen in another playthrough of the same heist, and instead something different happens. This helps cut down the repetitiveness factor by a little.

            But once you look over this dynamic factor, the heists are basically still the very same thing and most of the main objectives never change despite many playthroughs of any one heist, and as time drags on and the player continually plays the same 12 heists over and over again, he/she will start to feel the repetitiveness that is present within this game.


OVERALL

           ITS TRIBAL COUNCIL TIME!!

Gameplay: A+, diverse weapon pool, many heists, many gameplay options and besides, who doesn’t like stealing huge chunks of cash?

Graphics: B, slightly clunky but is refined and polished.

Depth: B+, a variety of weapons, attachments, equipment, mask customisation, dynamic heists. Caters to many different playstyles but is limited to the specific heist.

Animation: B, weapon reloads were well-made, but lacking in character animation.

Replayability: C+, it is very replayable at the start where players revisit the heists they did when they just started out, but this replayability quickly peaks off as the player plays more.

Learnability: A, easy game to pick up and learn how to play.

Overall: B+, a game that is slightly lacking in terms of replayability value but otherwise is a solid game and is worth the money.


Summary

            PAYDAY 2 is a good and solid game that deserves the well-received reviews and the Golden Joystick 2013 Award for best multiplayer and is a game that will definitely grab your attention for a good amount of time. 
Cover art cos its too epic
In my opinion, this game is best played with a group of friends and over Skype, and good times will definitely be had whilst playing this game.

The PAYDAY community (in my opinion once again) is a very friendly community, which is something quite uncommon in many of today’s games, I was honestly shocked the first time (after many hours of Dota) that many of the people I’ve encountered were friendly and willing to give useful pieces of advice. It was definitely a good change of attitude that was very pleasant to me as a gamer.

Thank you for the time you have taken to read the second installment of this series of game reviews! I hope, once again, to hear your opinion of this review and comment below whether or not I should make any improvements in the next review (or even a commendation if you enjoyed reading it!). Have a nice day and see you in next week’s game review! :)





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